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All-bones Jones :verified:

@All_bonesJones@shitposter.world

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@lain @bonifartius @cjd @shibao @sun oh the CIA did a bunch of testing on this in project stargate, i read through the declassified files on stream. they measured galvanic skin response to test if someone's body reacted to being looked at, and it did so irrespective of distance and even through cameras, strongly implying that the something that orgone/spiritual energy/whatever you wanna call it doesn't interact with physical distances in a way that makes sense under current models of physics, and that "psychic power" is just a thing all humans have in different amounts that mostly works subconsciously
@coolboymew @sun I mean, the code is pretty obviously the fuckup. It gets the player's max MP, divides it by 6, adds 50, and then adds that to HP, then clears the variable. the description itself clearly says restores MP at the start of battle. every other similar mechanic that does this affects its own stat type (TP, MP, HP, etc) only does its own type with no cross-pollination. also, the MP restore is in between two things that do HP restore, and it looks like he copy/pasted the code and changed it to MP except the last step.
@sun @coolboymew If I'm already fixing plain mistakes, wouldn't it make more sense to fix the bug itself, though? It's essentially just a typo in the script.

But... at that point, it's not really a translation patch, is it? "Translation patch and i fixed this one bug." also runs into the issue that this has a really neat interaction where you can stack max MP buffs without raising HP to take advantage of the spells that cost x% of your max HP as fuel.