remember how before chat gippity came along it was common for people to say constraints make better products, usually with regard to old games or movies before CGI
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@deprecated_ii Silver lining, removing the constraint of "every creative choice must be made by committee" might open us up to a lot more experimental stuff
@Kazak @deprecated_ii Counterpoint: most people who are going to "benefit" from this are not particularly creative and nothing new is really offered in the area of artistic freedom that the internet doesn't already provide. Due to direct funding a lot of the "committee" is already dead for independent artists who have an audience.
@wgiwf @deprecated_ii What do you mean by "nothing new"? AI has unquestionably made solo video production and solo game development like 100x easier. The scope for what's viable for solo projects is way broader now than it's ever been
@Kazak @deprecated_ii There were no barriers to those things before. So what if it's easier? It didn't stop people from making stuff beforehand.
By "nothing new" I meant the ability of creators to post their content and gain an audience in the online ecosystem. AI doesn't change that in any meaningful sense.
By "nothing new" I meant the ability of creators to post their content and gain an audience in the online ecosystem. AI doesn't change that in any meaningful sense.
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@wgiwf @deprecated_ii >there were no barriers before
Are you retarded or something? The scope of work that can reasonably be accomplished by solo indie devs and directors has always been miniscule compared to what can be done by well-funded and well-staffed studios. My point is that AI is giving them the power to produce projects on that scale without the constraints provided by having to answer to producers or meddling executives
Are you retarded or something? The scope of work that can reasonably be accomplished by solo indie devs and directors has always been miniscule compared to what can be done by well-funded and well-staffed studios. My point is that AI is giving them the power to produce projects on that scale without the constraints provided by having to answer to producers or meddling executives
@Kazak @wgiwf @deprecated_ii What examples of successful new game development using AI have we gotten?
@Kazak @deprecated_ii I've never heard the argument that AI can replace a big and rich studio before but if we talk about small or single dev studios the non-existence of AI wasn't a barrier to entry before. Steam has done more for indie game development by giving them an open storefront than any sort of technology at this point.
Something being easier and or cheaper is not the same as a market being open to the common man where it was not so beforehand. I don't make the argument that literally nothing is potentially gained, in the way of devs to put out games easier, but that nothing really transformative is going on here.
Something being easier and or cheaper is not the same as a market being open to the common man where it was not so beforehand. I don't make the argument that literally nothing is potentially gained, in the way of devs to put out games easier, but that nothing really transformative is going on here.
@Kazak @deprecated_ii The guy making a pixel point and click adventure game by himself which he self publishes on Steam, for example, doesn't have to deal with meddling producers, etc., AI or not.
@wgiwf @Kazak @deprecated_ii I would honestly make the argument that a lower barrier to entry is a net negative, because you've removed a level of skill and dedication needed to make a functional (debatable) product and put it on the market. Steam and other digital game stores were already flooded enough with low-effort slop before AI assistance.