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@sun unrelated but idk wtf are ai gemerators doing now. They don't seem to be purely scalaed data as diffusion alwaya makes text messy.

But in this caae it doesnt even seem to be text rendering otjer models use because the typography is genuinely quite bad
@sun I mean typography should just be the font engine


Whats uncanny is the text has zero kerning (if it was what it is called) - They have equal spacing between glyphs, so maybe its jist genrating a chatacter + coordinate kinda like a pdf, clearly these dovs are made woth symbolic stuff
@sun Claude is probably optimizing for the svg pelocan benchmark thay simon willsom or whoever does lol.

I would not be surprise if they train models specifically to problems that would surprise target devs even more aside from benchmarks since that would be good marketing

Considering how some.devs frivolois things witj claude playing pokemon

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@sun

did anyone ise inkscape for typographical design, it really sucked. I feel this type of stuff was always done best in html since its made for laying text.

I only used inkscape a long time back to.make logos and matje.atically precise anime girls
@sun @meeper the biggest herp with traditional text layout is the letters used to be little blocks of metal so spacing is always multiples of the same height of the original types. typesetting software supports this, a lot of other stuff flubs it. like libreoffice you have to 1) know this rule and 2) manually adjust the spacing of all your text styles to respect the baselines.

sort of the same with html/css in a way. some of the css toolkits have debug modes to render a baseline for reference. but that's how you make your text good.