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@egirlyuumimain > The DS can render at most about 6144 vertexes per frame (which translates to roughly 2048 triangles per scene or 1536 quads), at 60 frames per second. Rendering can occur only to a single screen at a time, so having 3D on both screens decreases performance significantly. The DS is more limited by its polygon budget than by its pixel fill rate.
>The 3D core behaves a lot like an OpenGL state machine, allowing for wrappers and the reuse of rendering code and data. Actually OpenGL ES would be the closest encapsulation, as there is no support on the DS for floating point computations. Fixed-point is used instead.
It'll be fiiiiiiiine.
>The 3D core behaves a lot like an OpenGL state machine, allowing for wrappers and the reuse of rendering code and data. Actually OpenGL ES would be the closest encapsulation, as there is no support on the DS for floating point computations. Fixed-point is used instead.
It'll be fiiiiiiiine.
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