I need to learn techniques for generating storm sounds
like yeah I can filter white noise and use LFOs and stuff but how do I get the pitter patter of rain? How do I get realistic sounding thunder at various distances? These things have surely been studied right
like yeah I can filter white noise and use LFOs and stuff but how do I get the pitter patter of rain? How do I get realistic sounding thunder at various distances? These things have surely been studied right