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i think it's generally useful to completely ignore any talk about "AI" unless you have a really good reason to trust the source. an hour of playing with a frontier model will tell you a lot more than reading 30 editorials about how LLMs are / are not AI and will / will not destroy all jobs and will / will not lead to incredible wealth for everyone.

@lain @mischievoustomato I saw a clip of him talking AI with a Unity gamedev, who said AI fixes so many bugs and is so amazing. He gave the example of "controller input is janky" and Jon Blow gave him the Arno Breker stare, said that's just low-hanging fruit, those bugs only happen in the first place because you are a shitter, but he said it nicer lol

It's a shame he is so busy with making Jai and his upcoming game, I think a stream of him using agentic AI would be really interesting.
His game shipped with basically zero bugs and he makes a programming language just to have a more pleasant experience. So of course he probably thinks it's backwards to have AI generate code because writing by hand has become a slog. But despite that, what would he make with it? Very interesting to me.

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@lain @mischievoustomato What a coincidence. I was filtered by it the first time (don't have the mindset for puzzle games) but also recently started it back up. Got further into it than ever and will keep playing.
A few people in his circle keep saying "this sucks" about most anything computer, but they are always proven right in the end.
When they say "performance too bad" they can prove it and make something 1000x faster, so because I liked Blow's opinion on games, how they should be deeper than most, how they can teach something more interesting, etc. I decided to see if he can "back that up" too. He can.